This job is no longer available
This job expired on 24/09/2026. It no longer accepts applications.
Video Game Composer (Remote)
Odixcity Consulting
Job description
About the role
We are looking for a visionary Video Game Composer to create dynamic, immersive scores for our upcoming titles. Working remotely, you will define the sonic identity of each game, crafting thematic material that supports narrative, characters, and environments.
Key responsibilities
- Compose and produce original high‑quality music ranging from ambient tracks to combat and cinematic themes.
- Develop adaptive musical layers and stems that react to player actions and changing game states.
- Collaborate with narrative designers, producers, and sound designers to ensure music matches mood and pacing.
- Integrate musical assets into game engines and audio middleware (Wwise, FMOD) with seamless loops and transitions.
- Iterate quickly on mixes based on feedback and play‑testing.
- Organize, label, and deliver all audio files according to technical specifications.
Required profile
- 3–5 years of professional experience composing music for video games with a strong, diverse portfolio.
- Fully equipped home studio capable of delivering studio‑standard audio.
- Excellent communication skills for virtual collaboration and ability to meet tight deadlines.
Required skills
- Proficiency with DAWs such as Logic Pro, Cubase, Ableton Live, or Pro Tools.
- Experience integrating music in Unity or Unreal Engine.
- Knowledge of audio middleware tools like Wwise and FMOD.
- Strong understanding of music theory, orchestration, and high‑quality virtual instrument libraries.
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Odixcity Consulting